v0.86 (10.10.2021) - changed neon pink car color to dimmer pink/purple on request - blitter priority reduced to the moment where code waits for blitter completion (can fix some audio & music glitches) - faster joystick/joypad reading routine, specially in one player game. - 3-button joysticks are now supported. I don't know how I'm going to use those but... v0.85 (14.07.2021) - scenery shade didn't work properly on trains: adding extra planes on trains to preserve original palette introduced a shift in mask plane, which cancelled the shading effect. Also setting some flag was necessary (how it worked on ECS I wonder!). - pressing "M" key during menu cycles music modes. There are 4 modes. 1 full sfx with engine and 3 other (J.M.D, Lotus & Lotus 3). Screen will flash blue when music mode changes, and yellow when music mode is full sfx/no music. Sorry. No more room in the screen menu for that... v0.84 (25.06.2021) - fixed 2-player mode which was completely broken - snow water pattern made bigger or m5 and h6 lakes were incompletely filled - NTSC mode has useable status panel (speed, position and damage is visible, also in 2 player mode!!) - joypad controls work (play: pause, rev+fwd during pause: quit) - keyboard handling fixed - quit key even with NOVBRMOVE - possibly fixed a bug that created funny sfx randomly (added a delay after menu music stop) v0.83 (19.06.2021) - added option to select alternative music set (from Lotus 1/2/3) - wrong/missing flashing text in comm screens - small circuit fixes v0.82 (15.06.2021) - water patterns re-added on snow & grass courses - still AGA pics now can use 24-bit palette - changed chip memory layout - replaced blue car by yellow because blue is already in landscape (water) - less flashy pink cars - toggle music with "m" (not during race) v0.81 (09.06.2021) - AGA shop screen - added priority for sounds - music #6 can now be randomly picked - music mask set properly: music won't be cut by sfx - music is louder - fixed a lot of startup option bugs v0.8 (06.06.2021) - fixed crash when enabling in-game music - fixed car colors - music channel was cut when showing track description (original game bug) - fixed gates colors - trains have their normal gray color again - uniform pond/water colors (will change again :)) - joypad controls - skip magnetic fields intro v0.7 (31.05.2021) - in-game music - one more plane blit for sprites - wrong colors for missiles & explosions - wrong colors for gates & trashed background - water a bit too "flashy" v0.6 (30.05.2021) - dma glitch when setting up colors: wait vpos?? - different car colors yesss!! v0.5 (29.05.2021) - aga enhanced circuits (64 colors + shade = 128 colors) - started changing original circuits: grass level has better water ponds - 2 player screen - fix colors / remove in-game copperlist color register writes - colored enemy cars (ATM same color) - 64+64 pseudo EHB display - start track selection (whdload startup) v0.4 (23.05.2021) - replaced music player by phx ptplayer (also plays properly in NTSC) - fixed positions corruption when letting credits roll (newsman) - crash after driving test commscreen: test comm screen multi-circuit v0.3 (21.05.2021) - adapted motor vehicle department commscreen signs v0.2 (20.05.2021) - added AGA comm screens - whdload startup trainer works v0.1 (14.05.2021) - initial release, intro pics are AGA, that's it TODO: enhancements: - fix colors remove in-game copperlist color register writes (saves DMA cycles) => DONE - removed protection & advert => DONE - static intro screens in 256 colors => DONE - communication screens in 256 colors => DONE - replaced music player by phx ptplayer => DONE - 68020+ optimized in game code => DONE - cheat options => DONE (whdload controlled) - in-game music using J.M.D 2 track mods => DONE - reduce panel gap in NTSC to at least see damage & position like Codetapper fix => DONE - multiple color cars => DONE - joypad controls => DONE - create a true 60hz version of the game, that is, one that runs at 60hz refresh but with the same gameplay and music speed as at 50hz? => DONE (NTSC mode delivers!) - extra tracks - save/load highscores and record times - more colorful bystanders => IN PROGRESS - non whdload version issues: - small color glitch on solicitor comm screen - music mask doesn't seem to have any effect (ptplayer) - EHB in snow water: wrong color - cannot use joypad ears to shoot when turning (original game limitation with joystick up/down) - comm screens not that random: first environment, then sponsor, then traffic nspector